#include "Position.h"

Position::Position() {
}

Position::Position(float x,float y) {
	this->x = x;
	this->y = y;
}

Position::~Position() {
}

float Position::getAxisX(){
	return this->x;
}

float Position::getAxisY(){
	return this->y;
}

void Position::setAxisY(float y){
	this->y = y;
}

void Position::setAxisX(float x){
	this->x = x;
}

void Position::setId( string id) {
	this->id = id;
}

string Position::getId() {
	return this->id;
}